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In general, turduckens with high-quality ingredients, unique flavors, and a well-known brand will be more expensive. However, these turduckens are also likely to provide the best taste and texture, and they may be more versatile for use in different dishes and recipes.
Get ready to play Turducken, the greatest, fast-paced, family friendly, multicultural game of the century! You are a mighty hunter in the woods determined to bring home the ultimate dinner, a turducken! 1 chicken, 1 duck, and 1 turkey is all you need to win, but watch out for your fellow hunters who can play abilities and action cards to stop you in your tracks. Do you have what it takes to be the best hunter in the woods and bring home the turducken Turducken is highly focused on player interaction through abilities and action cards that can be a boon to you or a hindrance to others. The gameplay and setup are fairly simple. First, each player selects a character card. How you divvy the cards is up to you. The last person to select a character card goes first. Now let's setup the play area: BIRDS: You will need an equal number of each bird token (chicken, duck, turkey) and place them in the play area. You will need one less of each bird than the number of hunters. So for a 4 player game, put 3 chickens, 3 ducks, and 3 turkeys scattered in the play area. CHARACTER CARDS: Place your hunter's character card face up in front of you. HIT TOKENS: Place the hit tokens (bull's eye pieces) in a couple of piles around the play area within everyone's reach. ACTION CARDS: Finally, shuffle the action cards and place them in a pile in the center of the play area; while leaving room for a discard pile. EXAMPLE: There are 2 states your hunter can be in: - Ready to Shoot - Reloading Ready to Shoot When your character is ready to shoot, their die is off of their card. Every hunter starts the game ready to shoot. The actions you can take when you are Ready to Shoot are: 1) Take a shot at a bird or 2) Draw an action card When you take a shot: point to the bird you want to take a shot at, give the bird a name, then roll your die. You have to roll at or above your accuracy score (This is the number located in the bottom right corner of your Hunter Character Card). If you hit and the number of hits the bird has taken is equal to or greater than your hunter's required hits for that bird (the number written on the specified bird in your Hunter Character Card inventory slot), it is dead and you can flip it over to the dead side of the token onto your character card. If you hit and the number of hits the bird has taken is less than required for your hunter, put a hit token (bull's eye) underneath the bird. Whether you hit the bird or miss, you immediately go into reloading. To indicate you are reloading, take your die, turn it to the initial reload value (This is the die number located in the top right corner of your Hunter Character Card), rectify any gold action cards that adjust the reload value, then put the die on your card on the Reload die icon. Reloading During your turn after going into reloading, you can do both the following actions: 1) Turn your reload die down 1 number (unless hindered) and 2) draw an action card ***While reloading, your character cannot shoot at a bird. However they can play action cards and abilities since both can be played any time throughout the game despite whose turn it is. Action Cards Action cards come in 2 flavors - Blue Action Cards which are played anytime, immediately, then discarded - Gold Action Cards which are played anytime, stay in play, and affect only the person or bird they are played on ***There is no hand limit to how many action cards a player can hold and there is no "cool down" time. As soon as you draw an action card you can play it and you can play it at anytime after whether it is on your turn or on any other player's turns. You may at any time discard 3 action cards from your hand to do one of the following: - t
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