The Conduit
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ConduitRarity colorRareRenewableNoStackableYes (64) ToolBlast resistance3Hardness3LuminousYes (15) TransparentNoFlammableNoCatches fire from lavaNoA conduit is a beacon-like block that provides Conduit Power and attacks hostile mobs underwater.
When activated, conduits give the "Conduit Power" effect to all players in contact with rain or water, within a spherical range of 32-96 blocks. This effect restores oxygen, gives underwater night vision and increases mining speed by 16.7% (1/6th). Conduits also damage any hostile mobs, like drowned, guardians, and elder guardians, within a range of 8 blocks of the conduit. Conduits can be activated in any biome and at any height or depth.
To activate, a conduit needs to be in the center of a 333 volume of water (source blocks, flowing water, and/or waterlogged blocks), which itself must be enclosed within an activation frame. The frame is built out of blocks in three 55 open squares centered on the conduit, one around each axis. Only prismarine, dark prismarine, prismarine bricks, and sea lantern blocks in the frame contribute to activation. A minimum of 16 blocks are required and produce an effective range of 32 blocks. Prismarine-type slabs (including double slabs), stairs, and walls cannot be used to activate the conduit. Any blocks (of any type) that are not part of the activation frame itself but are in the 555 outer shell likewise have no effect. Once activated, removing any blocks away from the conduit (frame blocks) does deactivate the conduit.[note 1]
The effective radius of the conduit is 16 blocks for every seven blocks in the frame, though the effect does not activate until the minimum of 16 blocks is included in the build. Thus, it extends to 48 at 21 blocks, 64 at 28 blocks, 80 at 35 blocks, and 96 with a complete frame of 42 blocks. A complete frame also carries the additional advantage of attacking hostile mobs within 8 blocks of the conduit by 4 every 2 seconds, if they are in contact with water or rain.[note 2]
Sometime after October 2, 2012, Michael Ford wakes up in a blocked tunnel in the Washington Metro. Apparently, The Drudge are already invading Washington, D.C. Somebody communicating with him, presumably through a microphone, tells him to clear the area. It is unknown who is speaking to Michael at this time. After passing through some corridors, and eliminating some Drudge forces, Ford finds a large conduit. After the person communicating with him calibrates his suit, he enters the conduit.
Prometheus has limited the possible place of the Drudge nest to a two mile radius, somewhere near the Potomac River district. Ford is at first opposed to the idea of running through miles of enemy territory, but Prometheus eventually convinces him how important it is. Ford starts heading in that direction, but must pass through the streets of Washington, D.C. In an alleyway, he sees the President's helicopter, Marine One, attacked by Skimmers and Mites. The helicopter turns away from Ford, and a crash is heard in the background. Along the way, Ford kills many Drudge, including all of the forms encountered so far. Prometheus then tells him to enter the subway. Ford does as he is told, and enters the Washington Metro. He passes through some tunnels and finds Drudge forces, but no human enemies. Prometheus guesses that the Drudge must be using Union Station to spread throughout the city, and that he is getting closer to the Drudge nest. Ford uses the ASE to move a subway car blocking the tunnel to Union Station. When Ford enters the tunnel, he sees the same collapsed tunnel that was shown when he woke up. It is now assumed that Ford is at the same place he was in at the start of the game, now being in the near present. He finds the large conduit shown at the beginning, and destroys all the Drudge surrounding it. After Prometheus calibrates his suit, Ford enters the conduit.
Adams contacts Ford and tells him that he has saved him the trouble of killing Prometheus himse
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